This drift has been happening since AoW1 though, so it is an interesting evolution :).Īnyway, getting more on topic, I would like for them to make a brand new fantasy game, a version of Kohan meets AoW meets Dominions meets Northgard meets Rise of Legends. The other main group of fans are people who cameon board with AoW3, or earlier, and here the game is considerably more divisive, on account of the sci-fi change and drift to more conventional 4x territory. They bought it because this is a PAradox game it seems, but then they went back to Imperator etc. Interestingly, alot of the Paradox fans fall into this category. I met several people for whom PF is their first AoW game, and Pf for them is just one of many games. Regarding popularity, I'm not sure how you measure that, or if it is worth comparing it with AoW3, because the audiences for the 2 are really quite different. To name but a few games off the top of my head that allow continuing play after victory.AFAIK Planetfall is the best selling game in the series. I mean, no disrespect, but this is becoming too common these days, people can't criticize anything these days. Just sounds like you're angry that a heretic implied something bad about a game you like. I definitely wouldn't call this backwards, regressive, or primitive. At most I've seen some let you continue to look at the map after the game has ended, but never continue playing after you've already won. I can't think of a single RTS game that does this. Not including something so simple and expected seems regressive, backwards and primitive. Like I said, continuing after victory conditions are met is a standard feature in most RTS games. Originally posted by Evil_Lord_Proteus:I do not consider a map "beaten" until I have done everything I can, defeated everyone, explored the whole map, etc.
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